

Configuration: Recon: Bastion's primary form.As it will still receive normal damage while transforming, try not to use it as an instant defensive against heavy damage. Bastion has to finish the transformation to get this passive ability.Ironclad will take the lead in reducing all incoming damage before the armor reduces the remained outcome.It takes 20% reduction damage while in Sentry and Tank configuration. Bastion is also relatively slow, making it easy to be outflanked by enemies. Even though it has reasonable health and is able to repair itself in any situation, the healing ability has limits and its large frame makes it an easy target. Faster heroes can easily get behind Bastion and kill it quickly with this weak point. The second is a weak point that appears on its back in turret configuration.

The first is immobility, which causes Bastion to become an easy target to focus fire on. However, Configuration: Sentry poses two major weaknesses to Bastion. In tank form, while losing some damage output, it gets more crowd control ability, as the explosion of the shells fired are very large and dangerous to all enemies. This turret has some of the highest damage output in the game, being able to shred through shields and heroes alike, but it can't deal a critical shot. The most notable part of Bastion's kit is Reconfigure, which turns it into a stationary turret gun. Both of these perform in unique ways, and must be utilized to their fullest. Its default form is a mobile bipedal form with a sub-machine gun, while the second being a completely immobile turret form.
